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    Cocos Creator Engine

    Build amazing games and software that works on phones, tablets, PCs, and the web

    Professional

    Build amazing software using our professional products and services approved by our community of individual and large-scale companies worldwide

    Easy to use

    We focus on making development tools that are hassle-free and are efficient for game development

    Save money

    Cocos is an open-source and royalty-free company with many free third-party services. This can reduce your game development and operating costs for the future

    cocos creator main interface

    Lightweight and Easy-to-Use: A Cross-Platform 2D/3D Game Creation Tool

    Cocos Creator is a content creation-focused, scripted, component-based and data-driven game development tool. It features an easy-to-use content production workflow and a powerful developer tool suite for implementing game logic and high-performance game effects. In keeping with Cocos's usual product features like open-source, easy-to-use, high-performance and cross-platform, this new game engine is designed to be the new choice for developers to create 2D and 3D games.

    • Complete Functional Features
    • Powerful Editor Included

      • Real-time game preview and debugging.
      • A new resource system with enhanced support for large projects.
      • Designer-friendly. Allowing designers to be deeply involved in the game development process.
      • A powerful animation editor that drives everything.
      • A powerful plug-in system.
    • Performance and Frameworks

      • A multi-rendering backend framework with 100% support with Vulkan, Metal, WebGL 1.0, WebGL, and further support for other platforms.
      • Future-proof design of the underlying rendering API.
      • Command Buffer-based rendering data submission.
      • High-performance HDR rendering.
      • Ultra-efficient GPU Driven skeletal animation.
      • Auto-packing and auto-batching for 2D games.
    • 2D and 3D

      Support for both 2D and 3D game development, with features to meet the specific needs of your various game genres. The editor experience and engine performance for pure 2D games is deeply optimized, with built-in support for 2D development middleware such as Spine, DragonBones, TiledMap, Box2D and Texture Packer.
    • Open Source Engine

      Cocos Creator's engine is fully open source and continues the benefits of Cocos2d-x's customizability, embeddability, ease of learning and small package size.
    • Cross-Platform

      With deep support for all major platforms, games can be quickly published to iOS, Android, Windows, Mac, Web, and every mini-game platform, allowing you to maximize the visibility and the success probably of your game. A pure JavaScript engine runtime is provided on web and mini-game platforms for better performance and smaller package sizes. On other native platforms, the underlying framework is implemented in C++ to provide greater runtime efficiency.
    • TypeScript

      You can use TypeScript to develop games, quickly preview and debug on real machines, and update your published games.

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